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ZOMFG, is that a new song?
Mon, 18 Jan 2010 03:38:51
Music : Insightful
 
There were a few times I thought I would never finish a song ever again but here we are! After over 2 years I finally finished another song. I called it Hello, World because it was a song of quite a few firsts. It was the first song to use my SammichSID synth (can you tell which one it is?); it was the first I created using Ableton Live, it was the first song after my the birth of my son. If I thought more about it, I would probably find more firsts. The song itself, to be fair, doesn't compare to what I argue is my best song to date, but that was a hard act to follow. And I am still getting back into the swing of things while also still learning the ins and outs of both Live and the SammichSID. So I hope there's more to come but for now, I'm going to enjoy the moment.

At least as much as I can without remembering that it's probably time to refresh the backend code of the music section of the website...

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Last Modified: 2010-01-18 03:39:39

Why Sony Why!!
Sat, 16 Jan 2010 16:14:43
Gamage : Insightful
 
Damn you Sony and Polyphony Digital! I have been waiting for Gran Turismo 5 since the PS3 first came out. I was hoping to see it by this March (which would have been a convenient coincidence since my birthday is in March) but NO. According to Ars Technica, they announced yet another delay. This is starting to smell like Duke Nukem Forever, but without the topless ladies.

I certainly understand the desire for perfection but at some point, it seems like you should stop adding features, release the game so, you know, people can buy it and provide you with income to continue working on the next iteration, which I would, of course, buy. The only exception to this rule is that I would really love to see a racing game that has IndyCars in it as well as other open wheel cars. I know GT5 has NASCAR stuff, but if they spent this much time on the damn game, there had better be some kick-ass open wheel action.

Apart from that, I need something to satisfy my ricer craving while still offering a realistic racing experience. DiRT 2 comes close, but it's mostly geared towards Rally like endeavors and you can't upgrade your car like you could in previous GT games.

It makes me sad, but at least I have Ratch & Clank and supposedly DDR is coming out for the PS3. God help us all if Britney Spears is on it again. *shivers*

Tags: srslywtf, GT5, Gran Turismo


SparkFun's Free Day
Fri, 08 Jan 2010 00:31:21
Computers : Awesome
 
SparkFun's Free Day came and went and while I was not one of the lucky few to get any free stuff, it was worth a try. I would call it a success on all fronts, perhaps except for the server stability. Part of the exercise was to stress test their hardware, and they very much did that. Having to have the infrastructure to withstand that load just wasn't practical I would not have thought. Besides, that's what made it fun. And I found some stuff that I will likely eventually want to buy and pay for anyway.

Kinda surprised there were people actually angry at the whole ordeal. Can you really be mad at the small chance of getting free stuff? Really? What did anyone expect would happen? In fact, I think it was summed up in a quote someone made on #sparkfun (on irc.freenode.net):

"Sparkfun - proving you can't give away $100,000 without a bunch of entitled assholes telling you how you're doing it wrong"

Pretty much...anyways congrats to all that did get free stuff and big thanks to SparkFun for making this happen! Hopefully the end up getting some good publicity out of it and the people who did get free stuff don't let it go to waste!

Tags: pwned

Last Modified: 2010-01-08 00:35:28

And the winner is...
Tue, 05 Jan 2010 01:43:15
Music : Insightful
 
Ableton Live. Though I ended up having to spring for the full version (LE just was too limiting), I'm really excited. In fact, I already have a new tune underway using both Live and the SammichSID. It's a fantastic piece of software and while it does not solve all my issues (Cubase had a better integrated sample editor) it really fits with the way I like to make music. And the infusion of samples and soft-synths certainly has helped a great deal as well.

I still like Reaper and still miss a few things about Cubase but, at least for me, Live seems to be the best fit. I guess time will tell by whether or not I end up finishing songs. And once I do, the other issue is giving my music section a refresh. Feels good to be doing music again with a good, reasonably fleshed out song. It's only been...oh about 3 years...

Tags: Live, Ableton


44.1 kHz versus 96 kHz and why?
Sat, 02 Jan 2009 16:54:01
Music : Insightful
 
I ran into an article yesterday sort of while looking for something else. While it is nothing I didn't know already, it was a good quick reference for file-sizes at the various bit and sampling rates. It goes into more detail, however, about why 24-bit is preferred over 16-bit but why 96 kHz is not necessarily superior to 44.1 kHz.

The first bit is easy: use 24-bit. In fact, I think all audio should be 24-bit. 16-bit might have been great in the 80's when CDs first came out but the dynamic range of 16-bit audio is actually quite small. Maybe in today's louder is better world it doesn't mean much, but it should! Most DVDs and Blu-Rays offer 24-bit audio as well, and the reasoning is so you can clearly hear both the soft and loud parts of a movie. Consider your average horror film. The creepy scenes are partly creepy due to the soft weird music and then a really loud noise. Modern music should not be just off and on. There's beautiful variances in volume that are getting missed due to the lower dynamic range and we need to get past the loudness war. There's this thing called a volume knob, after all. Even if the resulting medium is going to be 16-bit, having the dynamic range for mastering is still quite important. Long story short, record in 24-bit. Do it.

The sampling rate issue I guess is more blurred. Yes, there is this Nyquist frequency concept which basically says that you need 2x the sampling rate of your highest frequency to avoid artifacts - or something like that. So 44.1 kHz (the sampling rate of CDs) is good enough since the human ear can only hear up to 22 kHz (half the sampling rate). It's not quite that simple though. The article I ran into points out that some audiophiles consider the greater frequencies as adding depth since the higher frequencies somehow change the lower ones. In other words, while there is no scientific qualification for this, 96 kHz audio simply sounds better.

The practical terms there are quite blurred. However, this whole debate, in my opinion, seems moot for one reason. When you are recording audio, the more samples you have, the more you can massage the audio without introducing artifacts. If I take a drum loop, for instance, and want to both half the pitch and speed, I simply play the samples at a slower rate. 44.1 kHz at half-speed is 22.05 kHz and, at that point, the human ear could hear artifacts. Half of 96khz is 48khz which is still enough to avoid perceptible artifacts. There are other things to keep in mind here. How good is the sampling hardware and what sort of audio distortion might it be contributing for instance. I mean, if you have a noisy sampler that can sample at 96 kHz, it's worse than a very quiet and precise sampler than only does 44.1 kHz.

Nonetheless, hard-drive space is cheap and 24-bit/96 kHz audio is still only 33MB/min (as opposed to about 10MB/min for 16-bit/44 kHz). When you consider that you can buy drives up into the terabytes there's plenty of room for mastering. Even my most complex songs still fit on a DVD and that was with all the raw audio included. That's just not that big of a deal and the ability to do some interesting things with the audio due to the higher sampling rates is well worth it.

So, while this debate will probably rage on, in my opinion, if you can record in 24-bit/96 kHz do it. 192 kHz? Well, that might be getting a bit ridiculous. I would also heavily push for offering your finished products in 24-bit as well (perhaps at 44.1 or 48 kHz). In fact, I really wish places like iTunes would offer at least lossless audio as an option. 24-bits, while just as unlikely as offering lossless audio, would be wonderful too!

(By the way, if you were curious about how my DAW evaluation is going, the winner is likely going to be Ableton Live. That thing owns face!)

Link to Facebook comments.

Tags: , loudness war, sampling rate, bit-depth, 24-bit/96 kHz

Last Modified: 2010-01-03 16:03:40

Happy New Year!
Fri, 01 Jan 2009 17:59:17
Personal : Insightful
 
Happy New Year, yay!

Twenty-Ten is so much easier to say than Two-Thousand Nine!

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Add another one to the list - Ubuntu Studio
Tue, 29 Dec 2009 21:32:31
Music : Insightful
 
While I am still evaluating a replacement for my existing DAW software (Cubase 1.0) and am no farther than I was (in fact, I am now swinging back over to upgrading Cubase), I have to admit that I didn't include trying out any of the Linux-based tools. I did this purposefully because the last time I tried making music in Linux (outside of a tracker anyway, and even that wasn't very fun) it was pretty much a disaster.

Though some of the gripes I have still exist it seems, one potential avenue I have yet to explore is Ubuntu Studio. I want to be positive but am admittedly skeptical. Part of the problem is lack of interest it seems. Steinberg probably has no plans to port Cubase to Linux, for instance. ALSA, while it is much better than it used to be, may still not be ideally suited for handling low latency audio. The kernel has to be tuned to function in a more realtime manner, most VST instruments do not run in Linux, the list goes on and one.

The problem is that I need fewer distractions, not more. All the DAWs I have used on my Mac under OS X for instance are wonderful. The OS gets out of may way and it's just me and my DAW. In Windows, I'm constantly reminded about needing to clean up my desktop or apply another goddamn Malicious Software Removal Tool update. It breaks my concentration. I fear that in Linux it will be even worse.

To be fair, though, it has been a number of years since I have attempted using the Linux music tools and I should probably give it another go. Who knows, I might like what I see and, if I do, I'll likely be using open source tools to do it, which is pretty neat! Note, though that, if Steinberg or any of the other big players did port their DAW over to Linux, I would seriously consider purchasing it if it worked well. It's not about getting something for free - it's about getting the tool that suits be best. Free would be awesome but debates about commercial versus open source software mean nothing when I have my music hat on. When I'm wanting to make music, it's about the music and that's it. Whatever platform or tools let's me do that the best is the one I will most likely pick.

That could very well be Ubuntu Studio, but I guess I'll have to try it and see. Even if it isn't a good fit for me, it would be nice to see an improvement since the last time I used some of these tools. Even if it doesn't work out for me today, maybe they will be a good option tomorrow...

Tags: linux, Ubuntu, DAW, MIDI


Evaluating DAWs
Sun, 27 Dec 2009 15:01:37
Music : Insightful
 
Now that my SammichSID is completed (and it rocks!), I have started to finally get back into making music instead of synths. I still have my MB-6582 to finish, a MIDI interface to build, etc. but for now it's nice to be giving it a go again - sorta. I've actually been spending time evaluating DAW software more than making music.

I've been trying to find a replacement to Cubase SE 1.0. Though it runs on both PC and Mac, it's so old it only runs on PowerPC for the Mac. And it has a number of annoyances. Things I now consider basic like being able to easily route MIDI around to different interfaces and channels for both in and out. I had to do terribly complicated things in SE to get this to work. I wanted to simply upgrade unfortunately (for them) Steinberg is not making that easy. I tried to post for help on the forums, my account was deactivated; I tried looking in the knowledge base for my answers, they weren't there. Their tech support is on vacation.

So, while Cubase is still on the table, I have decided to branch out. Among the items on my list is Reaper and Ableton Live. I thought about FL Studio and Logic but neither are multi-platform. While I would like to move to making music on my Mac, I still want options.

So far, my favorite has been Ableton Live. It's definitely different but the MIDI routing is awesome and training control surfaces, while not flawless (I could not get it to use my transport buttons on my NanoKontrol properly), it makes things so much easier, particularly with VSTs. For real hardware, it's still a matter of setting up the knobs on the control surface manually but oh well. The way Live handles MIDI events is nice. No more list view. Instead, it maps the control messages right over the piano roll and I can edit them individually. That means I can combine knob and note data in the same MIDI track.

What about Reaper? Well, it's the most inexpensive and does the job well. It supports VSTs and Rewire like Live. The main problem I have with it is the interface is not quite there yet in areas I need it to be at least for OS X. The layout is kinda weird for my tastes. Granted, it does work and is something I am still evaluating. Really at this point it seems to be down to Live or Reaper. Great thing about Reaper is fewer limitations. I would actually be purchasing Live Intro which can be quite limiting in some respects (few I would run into regularly though I don't think). Now I have not tried Reaper on PC and I probably should. If it is more polished, Reaper would make a lot more sense since I know they are working on the Mac port fairly heavily.

Another thing I need to do is try to reconfigure my "studio" but that is for another day...

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Tim Soderstrom's E-Mail: tim at moocowproductions dot org